pub enum ValidBranchIds {
ValidGroup {
id: GroupId,
},
ValidAlways,
}Expand description
Branch ID configuration for Vector Engine operations.
Controls which elements are processed based on their execution ID (set by branch unit). The execution ID’s MSB (bit 3) represents the group ID (0 or 1).
ValidGroup { id }: Only elements whose group ID matches are processed. Used for conditional execution based on branch conditions.ValidAlways: All elements are processed regardless of their branch ID. This is the default for operations that don’t need branching.
Variants§
ValidGroup
Valid only for a specific group (filtered by MSB of execution_id).
ValidAlways
Always valid regardless of branch ID.
Implementations§
Trait Implementations§
Source§impl Clone for ValidBranchIds
impl Clone for ValidBranchIds
Source§fn clone(&self) -> ValidBranchIds
fn clone(&self) -> ValidBranchIds
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ValidBranchIds
impl Debug for ValidBranchIds
Source§impl Default for ValidBranchIds
impl Default for ValidBranchIds
Source§fn default() -> ValidBranchIds
fn default() -> ValidBranchIds
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ValidBranchIds
impl RefUnwindSafe for ValidBranchIds
impl Send for ValidBranchIds
impl Sync for ValidBranchIds
impl Unpin for ValidBranchIds
impl UnwindSafe for ValidBranchIds
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